Dashboard Presentation

A quick presentation of the dashboard’s features

The NOMM dashboard is split into three tabs.

The Mods tab

A screenshot showcasing the mods tab

Action Buttons

Let’s start by explaining the handful of buttons top right.

IconDescription
Opens the staging folder in your file explorer
Refreshes metadata with latest information from the mod platform. This will replace all current metadata, including the mod’s name with newer versions if available. This will also check for updates to said mods.
Launches the game via the game’s platform

The mods tab lists all the mods currently available in the staging folder.

Refreshing the metadata (Checking for updates)

As previously mentioned, checking for updates is done via the metadata refresh button ().

Once the button is clicked, all mods that have mod IDs will get their data refreshed from the connected modding platform.

If a mod is detected, a new button will appear on the mod’s row in the list.

Clicking this button will take you to

The mod list

The main part of this screen is the list of currently installed mods.

Here is where we need to differentiate between manually downloaded mods and mods downloaded through NOMM.

  • For manually downloaded mods, all NOMM knows is
    • the file’s name
    • the file’s download date
    • the file’s contents
  • For mods downloaded through NOMM, we have also access to:
    • The mod’s real name (often quite different from the file name)
    • The author(s)
    • The uploader
    • The version
    • The description
    • The link to upvote/endorse a mod
    • The thumbnail

Row contents

A screenshot showcasing a row in the mods list

Each row contains (if the mod was downloaded from a supported platform)

On the left side:

  • A toggle to enable/disable the mod
  • The mod’s name as a title of the row (or the file’s name if the mod was manually downloaded)
  • The mod’s author(s) as a subtitle

On the right side:

  • The update available indicator () (only appears if an update is available)
  • The mod installation () date & time (you can mouse over this to get a full date format)
  • The mod enabled () date & time (you can mouse over this to get a full date format)
  • A bin () button to remove a mod from the staging folder. This does not remove the downloaded files, only the installed files. It will still be possible to reinstall the mod from the downloads tab later.

The mod preview pane

With NOMM 0.10.0 we have introduced a mod preview pane, accessed by clicking directly on any row in the mod list.

A screenshot showcasing the preview pane on the mods tab
LineButton titleActionDescription of actions
More InfoMod DescriptionClickOpens up the full description of the mod in NOMM
NexusClickOpens web browser on Nexus page of that mod
Mod ContentsX File(s)ClickOpens file explorer where mod is stored in staging folder.
Mouse over lists contents.
MouseoverList contents of mod
VersioningVersion badgeClickOpens up mod platform page on files tab.
MouseoverIf a changelog was provided ( will be displayed)
Displays the changelog
Deploy to pathPathClickOpens file explorer where mod is deployed in game files
MouseoverDisplays the full deployment path
Edit ()ClickIf mod is disabled
Allows the user to change the deployment path
UploaderUploader badgeClickOpens up mod platform on uploader’s profile
EndorsementsEndorsement countClickEndorse/Unendorse the mod
Mod IDMod IDClickModify a mod’s ID

Changing the deployment path

The preview pane allows the user to change the deployment path of a specific mod.

This is useful for mods that don’t fit the mold and need to be deployed somewhere different than most other mods for a game.

For obvious reasons, this can only be done when the mod is not deployed.

This change is permanent until the mod is removed or reinstalled. In those cases, you will need to re-do the change.

Changing a mod ID

The preview pane also allows the user to change a mod’s ID.

This is generally used when you manually downloaded a mod and you want to link that mod to an entry on a supported modding platform.

After having modified the mod IDs of the mods you want to link, you have to refresh the metadata of the mods.

The downloads tab

The downloads tab is designed to handle the downloaded mods (i.e. the archives).

A screenshot showcasing the downloads tab

The downloads tab is a lot more straightforward than the mods tab.

There is no preview pane, and very limited information on the mods displayed.

Let’s look at a row again:

A screenshot showcasing a row in the downloads tab list

On the left we have:

  • As a title, the name of the mod (if the mod was downloaded via NOMM)
  • As a subtitle, the name of the file

On the right we have:

  • The version of the downloaded mod
  • The downloaded date ()
  • The installed date ()
  • The “Install” button (replaced by the “Reinstall” button when the mod is already installed)
  • A bin () button to remove a mod archive from the downloads folder. This does not disable the mod or remove it from the staging folder, it only deletes the downloaded archive file. It will still be possible to enable/disable the mod from the mods tab.

Installing/reinstalling a mod

When you click the “install” button on a row of the downloads tab, the respective mod’s contents will be extracted from its archive to the game’s folder in the staging folder.

If the game is configured to have multiple mod paths, you will have to choose where to deploy the mod to.

Reinstalling a mod does the same exact thing, simply overwriting the previous version that was installed.

The utilities tab

The utilities tab is still going to see some extensive development, but basically currently it is a place where specific tools to help mod that game can be found, downloaded, and installed. Think special tools that are necesary to mod a game, like a mod framework such as SKSE for Skyrim.

It will very likely see a major touch up (or maybe even be replaced by something completely different) in the next major release.

Last modified June 10, 2026: Added more info on downloads tab (6fd1df3)